BobbyWhioux Posted December 19, 2013 Share Posted December 19, 2013 Plotwise, FF8's problem seems to be too many isolated hooks and threads that are interesting and potentially fascinating/excellent on their own, but have no syngery with each other so the overall narrative suffers. As though it bears the scars of being written by a committee where each member got to nominate their one veto-proof Really Awesome Idea to include in the story and somebody had to stitch all this discordant stuff into one story. Changing its mind on what it wants to be, repeatedly. I mean, they're child soldiers with their early memories wiped, using a performance enhancer the rest of the world has implicitly banned because of its side effects. How awesomely dark and horror-filled could THAT hook be? Give Squall some real existential angst. So many other potentially awesome subplots the game leaves frustratingly undeveloped and unexplored (Irvine could have so much more focus put on him as The Only One Who Remembers [And Also The Outsider] and all the frustration and conflict coming from that, and fighting an uphill battle to remind everybody) Either that, or just keeping the story tight and focusing on its main love triangle theme and not trying to make it anything wider in scope than that, would've made the story so much better. The Junction system is annoying and does indeed punish you for casting magic (though again, if the narrative made more hay out of the GF as dodgy performance enhancer/Faustian Bargain struck with magical beings, the disincentive to cast would make more thematic sense). Link to comment Share on other sites More sharing options...
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