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3 minutes ago, Casey said:

Can’t wait to go home and claim this, then open the packs and only get a Bronze jobber CAW.

I actually got the blue Ivy Nile and Rick Steiner cards from the Beasts pack, which I don't so much need (I already have a red Ivy from a live event) but at least are new cards that aren't useless.

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11 minutes ago, Cliff Hanger said:

I actually got the blue Ivy Nile and Rick Steiner cards from the Beasts pack, which I don't so much need (I already have a red Ivy from a live event) but at least are new cards that aren't useless.

All I know is I spent like 30 minutes doing the McIntyre Birthday live event a few days ago, got the Punches & Promos pack and… the other one (can’t remember the name) and didn’t get anything good.

I’ve legit only gotten good cards from this mode via Faction Wars. I’m also disappointed that the DLC only gives you blue versions of the ECW guys and Punk. That shit is $10 (or more if you bought then season pass or higher tier versions of the game) and all you get is a blue card????

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2 hours ago, Cliff Hanger said:

I actually got the blue Ivy Nile and Rick Steiner cards from the Beasts pack, which I don't so much need (I already have a red Ivy from a live event) but at least are new cards that aren't useless.

I got an Emerald version of the created wresters from the twitter code. Sassy Molassy I think?

Does anyone else feel like the CPU counters more frequently after the last update? I tried to do the Liv birthday match and I couldn't get anything in past one more here and there.

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I don’t know about reversals, but I’ve found they definitely pick you up and carry you to the ropes/turnbuckle 200% more than they used to.

EDIT: of course I say that, and then I open the Beast pack and get a Ruby Bronson Reed, Emerald Jake the Snake and a Gold Pharoah (lol what) manager card.

Punches & Promos pack continues to suck ass - I got a emerald jobber CAW card.

Edited by Casey
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On 6/9/2024 at 5:10 PM, dragonzombie said:

Somewhere around in 1994 is when they started full development on the game. There was probably beta programming maybe started in late 93.  I can't find any good proof online if Diesel didn't want to do the capture sessions as some say. He also never had anything programmed or work done in before those sessions, like mug shot or name bars etc.

Sometimes omissions of wrestlers are also hand selected.

Unused stuff for anyone that wants to look at the stuff in link below:

https://tcrf.net/Development:WWF_WrestleMania_(Arcade)

Some secrets for the Arcade too..

 

Thanks for re-posting the Cutting Room Floor link!  I was looking for it last week but couldn't find it, as I was looking alphabetically for "WrestleMania" instead of "WWF."

Best part is this:

Quote

Mr. Perfect was intended to be a playable character in the game, but he reportedly no-showed the sprite capture sessions.

 

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The SNES port, I used to play this port

https://youtu.be/PWOa31i8fPo?si=yjJVyyo4Q_3IKYlq

No Bam Bam and Yoko in the SNES port, and only 3 in the ring at a time, and some slowdown. But better graphics and sound over the Genesis port. The SNES port lacks several voice and commentary samples.  Damage taken in the SNES port by in game fighters from attacks was reduced, so its the easier port to play.

 

 

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The video above has a smoothing filter to it applied to the game, so the SNES port didn't look that smooth.

Genesis vs 32X ports comparison video

https://youtu.be/Vcf4UFJMees?si=HAJtOe6O3b4AGg_t

The 32X port has higher resolution, and better graphics over both the Genesis and SNES ports. The 32X port however only runs at 30 FPS. Very less slowdown issues. The audio is better than the Genesis port. 

 

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I own a copy of the Saturn port of WM: The Arcade Game.

I used to get a kick out of booting to audio mode and playing the announcing clips. Something about being able to play a clip of Vince McMahon doing his best Tim Kitzrow impression and hitting a BOOMSHAKALAKA never gets old to me. 

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The Saturn and PlayStation ports have better graphics and bigger sprites (only somewhat smaller compared to the original arcade version). Anyway, both are the closest to the coin operated Arcade game. But both of the Saturn and PlayStation ports have load times and they lack in game music during matches. Still, both ports have almost most of everything else that the cart ports lacked.

The PC Dos port looks kinda weird but has no load times. 

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Champion Wrestler: Jikkyou Raibu (1996) for the PlayStation, its the sorta sequel to Champion Wrestler (1989)
https://youtu.be/6EhSEgKMQqg?si=HjfFer4cvd7BoaYJ

Shigeru Kajiwara did the commentary for the game, years later he appeared in the 2004 Japanese-Korean co-production Pro-Wrestling movie Rikidozan as a play by play announcer.

The game system is more like Fire Pro but with its own spins on mechanics.

 

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Posted (edited)
On 6/14/2024 at 4:57 PM, odessasteps said:

I just heard the phrase “Fujiwara Armbar” in the WWF 2K24 game. What a world in which we now live.

The reverse of this: real-life announcers calling an inverted atomic drop "Manhattan drop," which was never called that before Smackdown on PS1.

Speaking of video game move names, I remember playing Six Man Scramble with a friend and I somehow got move names mixed up or conflated, and Kensuke Sasaki's Strangle Hold Gamma somehow, in my head, became the "Dragon Latch Falcon Wing."  Which, honestly, is up there with Eagle Fang Karate on the pantheon of truly badass names for things.

Edited by Technico Support
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Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition (1997), for well the Arcades

https://www.youtube.com/live/f_a1_QyBb3s?si=QfF9AOs8wUWwuRcT

One on One Wrestling game. Everyone is bigger and chunkier here.

 

There is the Inoki Retirement Commemorative Limited Edition of the PS1 Toukon 3 game, the only difference seems to be the title screen. Both games predates the actual Toukon 3 game.

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Yeah the Dijak challenge is nuts. The Ultimate Warrior one is tricky but doable.

Speaking of names of wrestling stuff being taken from video games, it really irks me when Excalibur calls something "anti-air" when it counters someone diving off the ropes.

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Posted (edited)
19 hours ago, dragonzombie said:

 

There is the Inoki Retirement Commemorative Limited Edition of the PS1 Toukon 3 game, the only difference seems to be the title screen. Both games predates the actual Toukon 3 game.

Apparently that's the edition I had!  I never knew there were two versions but it always struck me as weird for the game to only have Inoki on the cover  🤣  I owned TR2 & 3, played on a PS1 that I got chipped at a stripmall video game store in Annandale, VA.

Edited by Technico Support
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Toukon Retsuden 4 Arcade Edition (2000), for the Sega NAOMI arcade platform. The Sega NAOMI machine is more powerful over the Dreamcast.

https://youtu.be/TeQCRjng0w4?si=YSQ-X22s-QiuwNem

This version was released after the Dreamcast version, so the Arcade game is the port. You can import and use the edit wrestlers from the Dreamcast game you made. Your edit wrestler will then become the final opponent if you cleared the game with him. So some other player will have to beat him at the end.

 

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Ultimate Muscle: The Path of the Superhero or キン肉マンⅡ世 正義超人への道 Kinnikuman for Game Boy Advance  2003

https://youtu.be/n0B8lYAr8w8?si=bWQZt4V0F03pV53k

 

There are two Kinnikuman games for MSX, one is a simulation game and the other is a fighting game. The Famicom Disk System had Kinnikuman: Kinniku Ookurai Soudatsusen, which is like Castlevania with some wrestling moves, it was developed by the defunct Human Entertainment. You actually wrestle against the bigger opponents. They also made a Ramen-Man adventure/ fighting game for NES

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