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Goodear

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Goodear last won the day on May 4

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About Goodear

  • Birthday 08/26/1977

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  1. AEW ELEVATION DARK Still on the D show train from last week. Not a whole lot of anything to really recommend watching. Gustavo vs. Dustin Rhodes Dustin comes out with new finisher dubbed the Backlund Driver. I'm not sure why he would bother at this point in his career other than he's bored with his other 15 finishes. He ran the ropes pretty well in this. Dustin sort of suffers in this era of smaller workers as he's really good at working sympathetic but it's really hard when he's a head taller than the people he's working with. Will Austin vs. Wardlow More of the same from Wardlow with the typical spots. The knee finish was better this week because, as noted, it is driven by the guy taking the move. I don't care for how they do the knock out check as the referee goes to the check super quickly and calls for the bell just as fast. I'm fine with KOs being a thing but it is so clearly only used for this one move in the promotion. In other words, if they were so quick to call for the bell here, why didn't the referee even look at Bryan Danielson when Suzuki caved in his face with a forearm. Jaka & Sean Maluta vs. Santana & Ortiz No reason for @Matt Dto lay off his fast forward button here. Jaka and Maluta looked like they had a little bit of chemistry but Santana and Ortiz continued to do the things that make them less interesting with lots of superfluous movement and lots of double teaming for the full five seconds. Ryo Mizunami & KiLynn King & Red Velvet vs. Nyla Rose & Emi Sakura & Diamanté I think we may have been going somewhere more interesting if Red Velvet didn't try to paralyze herself (again). This really feels like a grab names out of a hat match with no through lines and nothing to really sink your teeth into. Finish came out of nowhere and wasn't great.
  2. I really just wanted to spring board off some of the prior Danielson-Suzuki discussion regarding character goals and the meta narrative. The two goals I wanted to talk about were "I want a match with you because you're only here a short time" and "I want to have a good match". I feel as though the first goal makes sense but the second does not unless you put a whole lot of qualifiers on top of it. Granted the details are what make a story actually worth watching and no story is on its face good or bad just from a conceptual level. The first motivation makes sense especially if your character making the challenge is portrayed as hyper competitive and wanting to challenge themselves. I think it also helps if they develop a sense of exclusivity to the challenge and demonstrate that not everyone is getting a chance to have the match in question. Ideally our outsider would overcome some of the challengers in order to show exactly why people are lining up to knock them off. I feel as though this would both harken back to the old touring model which really only AEW can do right now with their working relationships and would be used best for someone with either a high physical presence (like WALTER who obviously wouldn't be available) or a unique set of physical skills like a Zack Sabre Jr. But I think it would require some promotion to make work correctly with the hype before the arrival being something that includes the fact that this person is going to be on a set amount of shows. I think this works into the meta as beating the outsider becomes an achievement someone can reach for and you could eventually turn it on its face if one of the homegrown people knocks off the invaders multiple times and people come in just to get at the homesteader. The I want to have a good match motivation is harder to work with as it normally runs into an issue with the competitive meta of the matchup. For example, if your build is to having a good match and one of the wrestlers knocks the other one out in the opening moments, has the competitor who won actually failed in their mission? I'm perfectly okay with someone like RVD or Omega trying to put on the best show possible because they are so arrogant and it becomes a fault of theirs for storytelling, but that's really got limited utility. I don't think you can have more than one of them in a promotion and I think you need to agent them very particularly manner and control the number of victory attempts they make. They can't do covers after a shoulder block for example.
  3. I think King's finish would work better if she slowed down her set up so she got her opponent up like Bob Backlund would for an atomic drop. Got them as high as possible with their legs 90 degrees up in the air, hold them a moment and then fling them down. I think that would help show off her height and power which is what she should be working to showcase. I agree about Greene, I think he's going to do well against someone like Spears who has a similar bent towards a more traditional structure.
  4. Dean vs. Lockhart suffered from an assumed knowledge of the watcher in my mind as the weird elbow thing was evidently a Sean Dean thing that I've never been exposed to previously. This coupled with Excalibur bemoaning that Dean didn't do the 'salute' as his finish felt like I was missing out on the context (which, you know, I was). I feel as though sometimes Taz and Excalibur's conversational tone sometimes deflates the action as they don't take anything seriously. I feel as though it was their job to get over that Lockhart was mocking Dean instead of just being a spaz. I personally have a rule about counters that they shouldn't happen until a move is really established. I would extend that to mocking things as well. King's finish typically comes from a basic belly-to-back set up so all the jostling here was extraneous movement that she doesn't normally do. King works best as a bruiser in my opinion so I would agree that doing a bunch of counter wrestling doesn't work as well. If she wanted to do it out of some sort of deadlift, I think that could work but this was too much. Wardlow squash was interesting until the botch as Wardlow's selling went from ignoring the leg kicks, to being annoyed by them, to actually taking damage. Greene seems like a natural face to me which makes 2 out of the 3 matches I've seen him in suffer from casting issues. The one where he actually got to play face against FTR was obviously good, both the 6 man teaming with Bear Country against 3 big faces and this were worse off because he can only work underneath a babyface so much. Commentary again focused on their in joke and while I think it was admittedly funny, it never transitions to actually caring about what they are watching. I agree about the big offensive moves being goofy. I really love Greene's step out cross body thing though.
  5. Where do we fall on weight belt vs. comically large belt buckle?
  6. Agreed, I would be cool with a less standard counter like a drop toe hold into a La Magistral.
  7. You can also make the loss a demonstration of a weakness of Cargill's character and provide her with a Achilles Heel like a weak ankle or being susceptible to a certain pinning combination. This is really just a continuation of Miro being weak to the DDT and you can build a psychology around that weakness.
  8. Apropos of nothing, can the three initial name thing be left as just a MJF thing? There have been a number of guys coming through Dark and Elevation with that naming convention and its really bad at telling us anything about any of them.
  9. You are exactly right in terms of FTR modernizing tropes. My favorite here was the illegal switch from the really boss half crab that they got called out on. But when the referee enforces them to switch back, Dax takes the time to argue and draw the referee's attention so Cash can rake the eyes behind the referee's back. It comes across as the actual plan of the whole switch to start with but could be seen as a no lose situation for FTR who get to cheat no matter what happens. And that's great because despite the fact that they are good wrestlers, they are going to cut corners regardless. It's the Brainbuster/Midnight Express formula with all of the participants (including the referees) having seen those matches and understanding the workarounds.
  10. Honestly, I've somewhat divorced from the main shows at this point and am not really engaging with Rampage and Dynamite except in bite sized chunks. I probably wouldn't be watching any Dark or Dynamite if it wasn't for you writing up your thoughts as I feel like your content is worth discussion and a back-and-forth. AEW for the most point doesn't provide enough narrative for me to really invest in so I'm finding watching matches for matches sake like I would WCW B Shows to be an adjustment. I'm right with you in terms of rule enforcement and the importance of wrestling mores. I'm enjoying FTR much more in this internet environment where they can play with ring positioning and coming from different angles. I would agree that S&O would be better off for my perspective of enjoyment if they went the direction you are advocating. I'm just more understanding of why they don't seem to be going that direction.
  11. 1. I'd agree that they spend too much time double teaming in a traditional wrestling setting. But I'm not sure if I can really fault them when the most pushed tag team in the promotion The Young Bucks and the tag team champions The Lucha Brothers are notoriously worse when it comes to not recognizing traditional tag team match structure. I would concede 2point0 is better at getting in and out but they (much like FTR) aren't at the tippy top of the promotion. I'm guessing that S&O have read the room and realized that the room doesn't care if people are out of the ring at a count of 5. Now, from the perspective that you and I care much more deeply about structure, I can see your point. If I'm S&O I would adopt a smash mouth style while still holding onto traditional rules. 2. I would agree that head dropping is sort of silly. The DVD/DDT combination is more cool looking than dangerous (if that was really what you were referring to) with it really looking more like a controlled back bump than a head drop. Anyway, if I were to summarize my vision of S&O it would have significantly less frills and more substance built around aggression rather than constant double teaming and working in unnecessary movement. 3. Understood. I personally have a different takeaway having seen more of a evolution in S&O which (to me) has been generally positive. Personally, that it was only 2 minutes is a positive considering that most matches where out their welcome doing too much and taking too long. Hobbs is also good at getting in and out and making a point rather than hanging out doing longer matches that don't help him. S&O primarily need to up their aggression and put on an ass kicking. That they still need to cut more out of their presentation is probably true, but I think they are moving in a positive direction.
  12. I don't think its all that strange. Santana & Ortiz should be ruthless ass kickers especially as babyfaces akin to The Road Warriors or The Steiner Brothers and a lot less like the Rock 'n' Roll Express. FTR on the other hand seem to a paradigm where they try to have better matches on these Youtube shows where they likely have the ability to play around with the standard tag formula. This can happen more on the internet than it can on the television shows where their heat often gets eaten by commercial breaks. I wanted to touch on @Matt D's commentary regarding S&O's squash matches. Watching this week, it seemed to me as though they had deviated from their previous structure which if anything was even more convoluted and required even more movement based tag work. I actually appreciated that they seemed more direct here than I've seen them in the past. I would agree the flippy finisher is a bit underwhelming or odd or whatever you would want to call it. S&O are one of those teams where they've never locked into a finisher for whatever reason with at least four of them being in play. I don't think any of them really have gotten over other than the street sweeper which is the one they probably use the least. If I were them, I would focus on their DVD/DDT combination.
  13. Watched all of Squid Game yesterday while puttering around the house doing chores. I would recommend giving it a watch. It is eminently watchable with lots of good to great characters whose names I will not remember or bother to look up. The games themselves are visual treats and serve as highlights to the series. They do a fairly good job of making some of the early games moral choices that are interesting and conflicting. There are also some good derivations on the side of the people running the game not being total faceless monsters except when they are. There are issues with the plot conceptually that cause it to fall apart upon reflection. Show wrecking Spoilers ahead.
  14. I think with Britt they really don't have to worry about that math since she's so very over regardless and people enjoy seeing her win.
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