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Firebreaker Chip

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Firebreaker Chip last won the day on February 24 2016

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  1. I'm getting the impression that the core gameplay's been tightened up nicely (slowed down/better AI/chain wrestling/AI finisher settings for CAWs) and there are improvements in universe mode (decisions, promo cutscenes, quality of life improvements to show organisation); but if the PC version's stuck in the CAW ghetto because they don't want Status unlocking the stuff from their lame cash grab mode and uploading it, I wouldn't even consider buying it unless it either got crazy cheap or a lot of good CAWs made it to PC CC anyway I am more interested in quantity of decent 80s/90s guys than having in game model quality versions of the same 20 AEW guys that everyone makes. I can not imagine what it would now be like to rawdog one of these games purely with the on disc roster of neverending landfill Wyatt/Bloodline shit
  2. "custom hashtag". It's harder than it should be and that whole interface needs a quality-of-life pass. It's worth favouriting creators whose stuff you like so you can shortcut to viewing just what they've done. Bad week for Regal in my Universe mode. He fought the Giant, who'd been beaten to a pulp by Hulk Hogan in a pre-match attack, but still fell prey to a top rope chokeslam. Then on Saturday night, as all men must do, he jobbed to the Disco Inferno.
  3. Is Bill Watterson Bret Hart? Did a notable body of seminal work entirely in the 80s and 90s that stands the test of time, always cared more about the art than the trappings around it, knew how to make you ~feel it, refused to compromise on their outspoken creative principles to their own detriment (syndication and merchandising vs putting that rat bastard Shawn over in Montreal), both have a victory over Jean Pierre LaFitte on PPV It falls down where Watterson gracefully disappeared into obscurity, whereas Bret will still be accidentally reigniting his feud with Goldberg after he's dead
  4. I started doing a WCW 1997 Universe mode now that the DLC's out, and got it booking decent cards. Had a hilarious AI sim between pre-Flock jobber Kidman and the much higher rated Ultimo Dragon on WCWSN where Kidman threw Ultimo out, beat him pillar to post around ringside hitting three dives, loads of grapples, splatted him into the ringpost and steps three times, then got him back in the ring, completely ate canvas on the SSP, so Ultimo gets 2.9 off a running Liger bomb and immediately puts him on the top rope and hits an avalanche powerbomb for 3. Two moves. Also had the Disco Inferno pin an Arn Anderson who had gone completely hairless and bald as a result of the recent patch affecting CAW hair. Fantasy booking the Depressed Twink Arn Downward Spiral angle in my head right now.
  5. I signed up for a month of (UK) network to watch some old nitros and the search function is so bad compared to what it used to be. You could search for the timestamps of individual matches before, now I search "Mortis" and get one random whole episode of Nitro and dozens of results about...John Morrison And they stopped uploading WCWSN at 1994! Gah! Fuck you!!
  6. I'm definitely enjoying the game but not necessarily massively gripped by it, I guess? It's fun to dip into and explore these cool-looking environments, the combat is engaging enough. It's more of a dip into it for some vaguely meditative questing every few days thing rather than something I feel compelled to mainline ASAP. I'm still at the "lots of things are going wrong in a fairly unstructured way" part of the plot and will be interested to see it changes when it reaches the late game.
  7. DDP's new Diamond Cutter animation is terrible. Kick to the gut (!), stalls, grabs the head, does a shitty jumping RKO without the knuckles locked. The least outta nowhere thing ever. The standing cutter that was already in the game looks way more like his version. It also needed a pin combo where he pops up to his knees doing a "bang" pose, then waddles over to them on his knees and does a casual pin
  8. Yes! Why are you even going to let me save manually if you're just going to put me back at the autosave point and respawn everything I killed?
  9. Haha yeah everyone's somehow mad at you for failing to save the world properly and it's like...we're just the only four guys who turned up and pushed a thing over?
  10. Your character is unambiguouly good-aligned and you have very limited options to define their personality. Your typical ever-present dialogue options are nice good, wisecracking good or serious business good. (occasionally an option for horny good appears in the top left of the wheel). That's it. There's no facility to just do evil stuff and butcher NPCs or anything like in BG3. There's one moral dilemma you have to make a decision on in the early main quest where you can choose do something a bit edgier, but from what I've read I think these tail off quite suddenly in frequency as if Bioware changed their plans mid-development. I'm not far enough in to understand the impact of anything I've done on the plot beyond the fairly superficial, but it's pretty linear so far (with the option to do what seems to be a decent amount of exploration and side content) The RPG elements are more in building your character's skills and gear, working towards a sub-class style specialisation, and developing a bond with your preferred party members to level them up. People who were very wedded to the RPG elements of the first and third games in this series in particular do not tend to be very enthusiastic about this game. I'm definitely still into it for what it is so far though. Had a really good aimless wander through a side area last night, then got obliterated by probably the same OP blood demon as Rippa.
  11. I died once because I reeeeally wasn't paying attention to how much stuff was hitting me, but it seems there are lots of green potion pots around and you often seem to get kind of reduced to 1hp in a last-chance kinda way that gives you time to drink one Some of the exploration sidequesty stuff you can unlock when you go back to an area seems promising. Not open world, but a bit of free roaming at your own pace with less of a pressing mission hook
  12. 5 hours in. It looks beautiful and is very effortlessly smooth so far on PC for me. Story is engaging so far. Really nice variety of cool-looking high fantasy locations to visit. Downsides: the dialogue is indeed cringey Marvel nonsense, and the combat's a bit weightless and confusing when the screen's crowded. I wish the spellsword subclass was accessed via Fighter rather than Mage. I'd rather hit a lot of stuff then get a little bit good at magic later on like in D&D, rather than the other way round. Looks like lots of depth and options for a second playthrough though.
  13. It's basically an action game with RPG elements, designed heavily with consoles in mind. You'd be fine on XBOX imo
  14. Yeah, the tiered seats had very good views. I Iearnt from the first Copper Box Royal Quest that I will never voluntarily sit in a floor seat at a wrestling show again Haven't kept up with New Japan at all post pandemic, colour me surprised at how insanely different 2024 Dan Moloney looks and that Dave Finlay III is hilariously American as fuck despite his risible protestations (no pun intended). (I have no idea why I'd expect the children of British wrestlers who spent the last 30 years working in Germany and the states to have their dad's accents) This one was a 15 min walk home for me so easy thumbs up despite the basic lesser-RevPro show nature of the card
  15. Bruce Prichard is about as low as it gets, what a wretched existence
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