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Salads

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Everything posted by Salads

  1. I'm playing Donkey Kong Country Returns and I'd like to express my delight that the game doesn't skip over the character development we saw for Donkey in Jungle Beat. Namely the element where instead of being a monkey who likes bananas and getting kidnapped he is an ape who will track down and smack the shit out of any creature who is stupid enough to anger him. More fun AND more realistic.
  2. I remember when Nintendo released Metroid Prime and Metroid Fusion on the same day. That's another level not giving a shit.
  3. It still chills me to the bone when I remember that every year multiple millions of people voluntarily pay good money to Electronic Arts and FIFA.
  4. https://twitter.com/okadaasicecream
  5. KENTA was a shark jump for me in the juniors to heavy trend. Guy's dinky.
  6. Truth but the reason their systems from Wii forward tend to be underpowered is because they don't take a loss on them. So 100 million Wiis and 200 million pieces of software (the software is a wholly researched guess) was still rather profitable. OK here's what Nintendo is up against. Regarding the Nintendo Wii, they sold over 100 million hardware units and 943.48 million units of software. (369.92 million of which were first party, so that's well over half a billion third party sales). This gives their highest attach ratio they have achieved to date with any of their systems. For comparison, the quickest of googles reveals that as of 2010 the PS3's attach rate was lower than the WIi's after nearly four years on the market. The rise of digital sales since then has skewed the usefulness of attach rates somewhat (if they ever were that useful considering Nintendo's second highest rate was with the Gamecube) but as of now the designed-to-last-for-twice-as-long Playstation 3 has grown to 10.63 compared to the Wii's 9.33. I suspect the only reason anyone started giving a shit about attach rates in the first place was because at the start of gen seven Microsoft needed some way the spin the figures in their press releases to make it look like they were winning. ...and the gaming community still parroted the idea that no one was buying games for it in such large numbers that almost a decade later it remains an accepted truth. These kind of narratives are plentiful, all up in our threads and are the reason we can't have nice sensible discussions about Nintendo hardware any more.
  7. Did someone say King of the Monsters?
  8. Well, technically Nintendo never DID release a CD-ROM system so at least that part was right Two current consoles use cartridges and I can't remember the last time a game was released on CD-ROM. Mario wouldn't lie to us guys.
  9. FIve SD consoles connected to a CRT through an input switch box for me. Rotate power sockets as appropriate for usage. Don't have my N64 connected and in the unlikely event Rare Replay ever gets a PC release that thing will have some serious explaining to do to justify why it's still in my house.
  10. I quite like when posters give a little list of titles they have been playing recently with short summaries, and while that's not my kind of thing seeing as we're halfway through the year now I'll post a list of what I have been playing in 2015 so far. Might trigger a memory or two. Doesn't include games I've played briefly with friends but does include games I've started and played for minutes before deciding to stop forever. Conclusion: I have a ton of great unplayed games on my shelf why am I playing some of this shit.
  11. Japan doesn't have a qualified workforce big enough to do what they were doing in gen six in HD. The US was always going to win an arms race when the weapons were one of scale, cuz it big. You'll notice that the Japanese developers that bet the farm on tech = sales were hit hardest and vice versa. A lot of the talent from former Japanese gaming superpowers like Square, Capcom and Sega (not to mention the umpteen smaller companies that don't exist any more) didn't simply vanish or git bahd, but they might as well have if you don't have a Nintendo system because that's who they work for now. I'm not going to bore anyone with an anti-AAA rant but saying they sell more because they're the best is like saying big budget movies sell more because they're the best. Spending lots of money on making entertainment means spending lots of money on persuading people to buy them. Everyone rushes out to purchase Watch Dogs, Man of Steel, Destiny, Jurassic World or whatever and then they discuss whether not they were worth the money. Also notable is that AAA titles strongly court tech fans and movie fans because these demographics are safe to appease if you have cash to spend. Mass Effect, Red Dead, COD etc rely heavily on the appeal of their settings (which are nearly always already established via Hollywood) to sell a fantasy in a way that even Western game-wannabes from Japan like Resident Evil or Vanquish don't even attempt to. GTA uses movies to sell like Madden uses the NFL.
  12. Because in order for those games not to be shat on they now need to cost too much (in time and staff as well as money) to be worthwhile considering what they would make back. If you want a good retail tennis game on your television from an eighth gen console, you'd better get on your knees and pray Mario Tennis: Ultra Smash delivers. If you end up playing it try to be appreciative of the fact it exists despite never having a hope in hell of being profitable despite being the cheap to make kind. Red Dead Redemption is starting to sound like the Deus Ex of the twenty first century - "It's the best game ever! *I really should get round to finishing it one day *Try to ignore that bit everyone agrees it's terrible." I'm not a fan but I will agree that the Western setting was great for the Rockstar sandbox formula in particular. Have never felt the newer GTAs matched up with using the same crime / law enforcement system that worked for the 2D entries. Western World is a big lawless ghetto where the sheriff and his desk aren't going to do shit and it makes sense that a superhuman marksman would work his way wherever he wanted and in whatever manner he choosed to.
  13. I almost posted earlier about how YWW was the first game of the year that managed to lure me into hype mode. Mainly because I think Good Feel are absolutely top notch with these kinds of gigs, but also because I've been waiting a long time for a non-shit Yoshi game after Island.
  14. Street Fighter is Street Fighter, so I wasn't fazed by knowing SFIV wasn't a looker before I went into it. Now that I'm playing it, it's fucking hideous.
  15. I get a big Papo & Yo vibe from it.
  16. That kid's voice is already annoying me more than navi ever did.
  17. "Dusty Rhodes, how come you don't look like Ric Flair and have all them muscles and pretty body?"
  18. I think I'm repeating myself here from when this topic came up before, but 'I beat it without dying' could be applied to any of the post-NES releases. It's not a series that tries to defeat the player and the satisfaction isn't meant to come from overcoming threats, though that direction in itself is something you may dislike. Off the top of my head I can't think of any Zelda games that would be improved by higher failure frequency, but I haven't played Link Between Worlds and am guessing the revert back to action-Zelda would make it more of an issue. One day I'm going to give the Wind Waker HD hero quest a shot and I have no idea whether the changes will improve or completely wreck the game.
  19. Looks like this is related to a clip I keep on coming back to:
  20. Is Cavernario's 2016 March Madness dream dead already?
  21. That works so well for video games now you bring it up. Movies are frequently having the problem of having to resurrect villains or otherwise having to bring previously victorious heroes crashing back into a state of vulnerability for sequels, often stretching credibility when coupled with the need for increased stakes. Games meanwhile don't need to stick to the script to let the consumers come out happy, and if the canon storyline is based off of bad outcomes then it is logical for the next entry to present a bigger threat being the culmination of prior ones. Terminator 2 seems like the kind of plot that would fit as a late entry in a Deus Ex-like game series. Game one is trying to stop an AI (Skynet/Helios) from getting power --canon failure-> Game two is the player character JC (John Conner / Denton) trying to organise and gather a resistance force in the resulting post-robocalyptic world --canon success-> man versus machine war is under way, the tide is starting to turn and mankind makes the push to win --canon failure-> both sides send soldiers types back in time and the player controls Gunther Hermann trying to outwit someone with augmentations that work properly.
  22. Iwata said reassuring people that the next Nintendo device wasn't going to be a phone was literally the only reason they decided to reveal the codename for their next system to the public. 'Nintendo planning to release unspecified game system at unspecified point in future' would be a redundant piece of non-news were it not for the fact it was revealed alongside the DeNA relationship. The message was 'We've been making consoles for thirty years and this new relationship doesn't mean we've stopped.'
  23. I've played three games in the last three months that were a 10 for me. You'd think I'd be pleased to have spent my time so well but after previously averaging about one 10 per year of my gaming life my current response is 'oh great now I'm Edge'. Gotta hipster harder.
  24. Put me on Team '97 for any KOF wars. Don't know what was going on with the soundtrack, but a single player endgame I can actually look forward to is something it can exclusively boast from the KOFs I've played so far. According to my personal review bible I ranked Samshos 2 and 3 as best in the series (again, so far) but yeah the slash/bust stuff wasn't a good direction. I don't want to see configuration in an arcade fighting game. By the time the series reached 6 it seemed to be looking up to TES in the 'before we let you play answer these questions you don't understand the consequences of' stakes and makes it look like the team's final pitch for how the game should play was 'I dunno.'
  25. Quick question about Guacamelee. Had decent hopes for it despite the word metroidvania having a personal definition of 'Remember Super Metroid? Well now you do because we mentioned it in the genre name, and this isn't as good. Sorry.' and was wondering if the Super Turbo edition was worth spending extra pennies for. I'll draw attention to the spelling being Shodown out of respect for the ambition of expecting an American mid-nineties arcade crowd to understand a pun so obscure it took me a while today just to google to make sure my memory wasn't making it up. Was never going to contend with 'SNK game features English typo' as a credible explanation. The SamSho series hasn't clicked with me at all outside of presentation despite earnest 'I paid good money for this' effort. Little such trouble with Last Blade which seemed almost like a reboot. The deflection button in conjunction with those slow startup swings adds the kind of caginess I felt was missing from my SamSho experiences. I too am waiting on Picross 3D 2, and could I push you for a couple of extra words on Outrun 2006 Coast to Coast? I have a PS2 copy on my shelf and my high expectations are one of the reasons I haven't touched it yet..
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