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Salads

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Everything posted by Salads

  1. I've had Returns in my sights for a while because I can pick that up via US PSN. I'm looking at prices to import FIre Pro D and they're not as extravagant as I thought they'd be, but still more than Returns. Which should I go for?
  2. I bought my Dreamcast just for Third Strike so I'm cool with that being someone's top pick. No Fire Pro D for us eurotrash I'm afraid (or PS2 Third Strike port, if that explains things better.) Loving 2nd Impact for introducing me to Hugo. Instantly my favourite big man in fighting games.
  3. Currently playing: Bayonetta Xenoblade Katamari Damacy Mario Kart 7 Street Fighter III 2nd Impact Giant Attack Life is good
  4. Bayonetta Wii U early impressions - Feels like a remaster after playing the PS3 port. - Choice of non-English audio and inclusion of Samus costume turn the game from something you never want to be seen playing into the Team Ninja Metroid we were all hoping for.
  5. As someone who has no interest in making levels hearing about this thing about needing 50 stars has helped me get into it. Firstly it seems like a half decent counter to the threat of being overwhelmed by crappy levels like people were afraid of before release, and also it fits in with how Nintendo have been framing the game. Like, it's not a minecraft do what you want lego set because there's a goal and that goal is working to make something that other people enjoy. The text in the game doesn't tantalise about all the things you can do with the tools or how you can express your precious creativity it talks about how to defeat the Big Bad Boss of realising other people aren't necessarily going to like what you think they're going to like. This is a trial and error process where you have to put your pride to one side and deleting some of your babies makes sense when you've twigged you're working for other people not the other way round. If this is in any way a game designer simulator, then 'I'll just leave my levels up until people like them' should not be a way to progress. Without any plans to make levels of my own I'll never know how the thrill of seeing people around the world enjoy my work compares to the more usual kinds of gaming victories. Secondly, I started off going through levels distinctly unimpressed that they were all below the usual Nintendo standard and treating my stars like they were precious accolades reserved only for the best. Now I know what affect the stars have I'm a lot happier to give them out, and I think there's a bit of a psychological loop whereby the more I compliment people's levels the more appreciative I find myself being of them. Instead of just leeching from other people's efforts like I normally would with crowd-sourced content I feel I can give something useful back. Hopefully in some small way these gestures will spur others on to more levels in some kind of perpetual encouragement / reward spiral. The kind a game about people working for each other is surely hoping for. 100 Mario challenge expert mode is a great little platforming dungeon crawler. If I play a level and an invisible block causes me inconvenience in any way, that's an insta-skipping. Surprise surprise it turns out that invisible blocks are only welcome when they're in places I already wanted them to be. As for feedback, assfax's levels always seem childish and messy and something I don't want to enjoy but always seem to. I am really fond of The Amazing Flying Pirahna Bros! and I'm imagining an Alien > Aliens type sequel where it's a little bit bigger and maybe they're a little further apart or it's otherwise less claustrophobic (but would it lose its edge????? No idea)
  6. What is wrong with me. Coins mean nothing now but I still want them.
  7. Hope people don't mind me copying member levels from the general thread.
  8. I'm unlikely to contribute any levels of my own (maybe an edit or two) but it'd be good to have them all in one place and make it easier to give feedback.
  9. Yes but only because of the Fire Emblem part.
  10. Started playing Bioshock. Stopped playing Bioshock. Read Bioshock plot summary on gamefaqs.
  11. Maybe this vid can convince you to take it easier on them next time.
  12. Whenever people ten / twenty years down the line people start to admit that a previously universally-acclaimed game wasn't good I feel a twinge of smugness that I was ahead of the curve with my superhuman ability to tell if games are good or not merely by the act of playing them. Not really worth the preceding years spent either being dismissed or painted as a miserable old bastard, but it's something. Platinumming DMC2 should only be attempted if being sponsored for charity or something. JLSigman got a lot further than me. I'm going to defend any lack of online functionality in Towerfall by using the designed for local multiplayer defence. I can do this because I am not the developer of the game and so will not get lynched. I typed that title into howlongtobeat.com and now I'm confused
  13. Devil May Cry 2 is as shit as they say. Towerfall Ascension gave me the best PC local multiplayer experience since Worms Armageddon. The original Toki Tori is a little gem. DCKR mirror mode is some scary shit. Mega Man X4 is comfortably better than Mega Man 2.
  14. I didn't realise this 'Company employee mocks customers of said company, gets fired.' story was going to be so open to interpretation.
  15. I'm playing Donkey Kong Country Returns and I'd like to express my delight that the game doesn't skip over the character development we saw for Donkey in Jungle Beat. Namely the element where instead of being a monkey who likes bananas and getting kidnapped he is an ape who will track down and smack the shit out of any creature who is stupid enough to anger him. More fun AND more realistic.
  16. I remember when Nintendo released Metroid Prime and Metroid Fusion on the same day. That's another level not giving a shit.
  17. It still chills me to the bone when I remember that every year multiple millions of people voluntarily pay good money to Electronic Arts and FIFA.
  18. KENTA was a shark jump for me in the juniors to heavy trend. Guy's dinky.
  19. Truth but the reason their systems from Wii forward tend to be underpowered is because they don't take a loss on them. So 100 million Wiis and 200 million pieces of software (the software is a wholly researched guess) was still rather profitable. OK here's what Nintendo is up against. Regarding the Nintendo Wii, they sold over 100 million hardware units and 943.48 million units of software. (369.92 million of which were first party, so that's well over half a billion third party sales). This gives their highest attach ratio they have achieved to date with any of their systems. For comparison, the quickest of googles reveals that as of 2010 the PS3's attach rate was lower than the WIi's after nearly four years on the market. The rise of digital sales since then has skewed the usefulness of attach rates somewhat (if they ever were that useful considering Nintendo's second highest rate was with the Gamecube) but as of now the designed-to-last-for-twice-as-long Playstation 3 has grown to 10.63 compared to the Wii's 9.33. I suspect the only reason anyone started giving a shit about attach rates in the first place was because at the start of gen seven Microsoft needed some way the spin the figures in their press releases to make it look like they were winning. ...and the gaming community still parroted the idea that no one was buying games for it in such large numbers that almost a decade later it remains an accepted truth. These kind of narratives are plentiful, all up in our threads and are the reason we can't have nice sensible discussions about Nintendo hardware any more.
  20. Well, technically Nintendo never DID release a CD-ROM system so at least that part was right Two current consoles use cartridges and I can't remember the last time a game was released on CD-ROM. Mario wouldn't lie to us guys.
  21. FIve SD consoles connected to a CRT through an input switch box for me. Rotate power sockets as appropriate for usage. Don't have my N64 connected and in the unlikely event Rare Replay ever gets a PC release that thing will have some serious explaining to do to justify why it's still in my house.
  22. I quite like when posters give a little list of titles they have been playing recently with short summaries, and while that's not my kind of thing seeing as we're halfway through the year now I'll post a list of what I have been playing in 2015 so far. Might trigger a memory or two. Doesn't include games I've played briefly with friends but does include games I've started and played for minutes before deciding to stop forever. Conclusion: I have a ton of great unplayed games on my shelf why am I playing some of this shit.
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