I think it's important to draw a distinction between near-falls (finisher < kickout) and 'wear-down' pinfalls (a la Flair/Steamboat).
I don't want to sound too Al Snow here, but Terry Taylor be damned: the goal of a wrestling match is to win, usually by pinning the other guy. You can only pin him on the ground. So if you ever knock a guy down, and don't go for a pinfall, you're not trying to win. I always go a little crazy when i see someone knock the other guy down, then pick them up, knock them down again, and again, and again...
This isn't a video game. Wrestlers don't have HP. You can quickly, at any time, with the 'right' pin (leverage, blah blah blah).