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Death From Above

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Posts posted by Death From Above

  1. Backstage Assault is incredible for just how difficult it is to overstate how bad it really was. Looked like shit, full of shit design ideas, controls that calling shit would be generous to, it really was the complete package. A hall of fame bad video game.

    • Like 4
  2. Baldur's Gate 3 is still hanging around in the top 10 most concurrent players on Steam, which is downright incredible for a full price single player experience. Everything else on the list is your free to play and/or multiplayer behemoths. Well, and right now Stardew Valley has returned to the top 10 so I assume it's on sale again. It's very hard to think of the last single player focussed title that maintained this sort of momentum on the charts for this long, so even based solely on PC sales Larian made insane amounts of bank. 

    Walking away from doing DLC or BG4 is absolutely leaving 9 figures on the table for the company, because hey, maybe they have enough money. What a novel idea.

  3. I really hope the DLC's add an actual reason for base building to be in the game because as it is, it feels like a thing someone designed and was then tacked on but has no actual relation to the game they built. Say what you will about settlement building in Fallout 4 but at least it was connected to the actual game experience. There's also a definite sense that none of the faction playthroughs have any meaninful impact on the game world.

    I enjoyed the game, but the other thing that desperately needs reworking is the planetary exploration. There's just so much... nothing.

    The more I played this game the less I liked it, though overall I still loved my first playthrough. It desperately needs the mod community so like Fallout 4 it can actually be finished. Fallout 4 with mods absolutely rules so hopefully Starfield gets that creation kit sooner rather than later.

    The more disconnected I am from playing it (and having briefly tried the gong show that is Fallout 76 since) the more concerned I am for Elder Scrolls 6. There's a real distinct sense of a company that doesn't have any new ideas, even if the old ideas were executed mostly well. But it's not like as an overall publisher Bethesda has actually had a good last few years. They've put their publisher name on a lot of junk recently that definitely has people asking questions.

  4. So I've heard people who have generally good taste for years say try Hunt: Showdown. I always don't try it because it's a Tarkov-style game and I fucking suck at PVP. But the current steam sale suckered me in.

    Yeah, go try Hunt: Showdown. It's an amazing PvPvE cross between the late stage wild west and, like, Resident Evil. The atmosphere rules, the matchmaking is actually pretty solid at keeping normal people away from the true sharks, and I actually find the PvE elements really fun. It's also another game that is absolutely gorgeous when it isn't trying to fucking kill you.

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  5. I used to love Path of Exile but the last few years it's like watching a Jenga tower where they keep trying to build the Taj Mahal on top of it and I just can't. At some point you have enough stuff, man.

    Grim Dawn is where I'd go if I was going to go back, at this point. It still suffers from "you'd better get a guide" syndrome that ARPG is awful about but shit, at least it nails everything it goes for pretty much.

    I definitely liked the genre more before you needed a PhD to descipher what the fuck your build does.

    • Like 1
  6. We had less snow this winter in central Alberta than I've seen in my 42 years on earth, and by our standards it was a very mild one temperature wise as well. I'm sure it's nothing, hahaha ha ha ha. Ha.

  7. It's honestly buck wild we're so desensitised to how much good free wrestling we get that it barely registers that we're getting Kingston vs Okada on a non PPV show and it barely makes people blink now.

    Mercedes' debut was solid enough but I do kinda agree the lack of hype up AEW does for their own big debuts is counter productive.

    I have nothing but love for Samoa Joe but I really wanted more from a Joe/Wardlow clash. It was fine but goddamn you just feel there's something special there.

    • Like 5
  8. 11 hours ago, Casey said:

    I personally love that they stealth introduced a new enemy type (flying bugs) with the latest patch.

    The story moving along already is great too, I love what they’re doing. The tease of mechs a week ago, then the introduction of them, and now the new mission type to eradicate the bugs that’ll almost surely result in them being forever changed somehow. The little bits of lore during the missions that indicate Super Earth raise the bugs like cattle and put them on planets to continue the business of war.

    I haven’t played too many GAAS, but this is how they should be. Not waiting for a major expansion to continue the story, but doing it weekly through small things in the game helps tremendously with player immersion.

    Years ago there was a thread about proposing your dream video game, and I went into a bunch of detail about why I think most of the "survive zombie hordes" games haven't got where I want them to. And one of the things I proposed* that they weren't doing was a city-scape version of what Helldivers 2 does with the galaxy map where you have literal live updates on player and alien progress in every corner of the galaxy. It's a really good way of making even average players feel like they're a part of something way bigger and that your contribution matters on some level, and I'm really mystified why more games haven't done it because it's such a simple looking tool that has done a lot to bring a community into your world. Then you also have the galaxy wide orders, and the sense there's a real evolving world out there with the content ads. Honestly on a sheer gameplay design level I'm so impressed with Helldivers 2 as a game because it just checks so many boxes.

     

    (*I also wanted real time destructible and rebuildable environments that felt more organic, which we now have the tech for. I also asked for a game where you had separate skill trees from the human and zombie side and could play as either, and still I'm fucking waiting on that one come on man.)

  9. Helldivers 2 still has too many crashes and glitches, but the fact I still thoroughly enjoy the game despite that says a lot. It also gives me newfound respect for Warframe and how in the year I dumped so much free time into it, that game basically never crashed at all.

    Honestly once Helldivers 2 sorts out some of the common issues there's nothing standing in the way of it being multiplayer game of the year, at all. The amount of action you get out of a single session especially on the higher difficulties is almost an overwhelming amount of stimulus.

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