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Salads

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Posts posted by Salads

  1. As someone who has no interest in making levels hearing about this thing about needing 50 stars has helped me get into it.

     

    Firstly it seems like a half decent counter to the threat of being overwhelmed by crappy levels like people were afraid of before release, and also it fits in with how Nintendo have been framing the game. Like, it's not a minecraft do what you want lego set because there's a goal and that goal is working to make something that other people enjoy. The text in the game doesn't tantalise about all the things you can do with the tools or how you can express your precious creativity it talks about how to defeat the Big Bad Boss of realising other people aren't necessarily going to like what you think they're going to like. This is a trial and error process where you have to put your pride to one side and deleting some of your babies makes sense when you've twigged you're working for other people not the other way round. If this is in any way a game designer simulator, then 'I'll just leave my levels up until people like them' should not be a way to progress. Without any plans to make levels of my own I'll never know how the thrill of seeing people around the world enjoy my work compares to the more usual kinds of gaming victories.

     

    Secondly, I started off going through levels distinctly unimpressed that they were all below the usual Nintendo standard and treating my stars like they were precious accolades reserved only for the best. Now I know what affect the stars have I'm a lot happier to give them out, and I think there's a bit of a psychological loop whereby the more I compliment people's levels the more appreciative I find myself being of them. Instead of just leeching from other people's efforts like I normally would with crowd-sourced content I feel I can give something useful back. Hopefully in some small way these gestures will spur others on to more levels in some kind of perpetual encouragement / reward spiral. The kind a game about people working for each other is surely hoping for.

     

     

    100 Mario challenge expert mode is a great little platforming dungeon crawler.

     

     

    If I play a level and an invisible block causes me inconvenience in any way, that's an insta-skipping. Surprise surprise it turns out that invisible blocks are only welcome when they're in places I already wanted them to be.

     

     

    As for feedback, assfax's levels always seem childish and messy and something I don't want to enjoy but always seem to. I am really fond of The Amazing Flying Pirahna Bros! and I'm imagining an Alien > Aliens type sequel where it's a little bit bigger and maybe they're a little further apart or it's otherwise less claustrophobic (but would it lose its edge????? No idea)

     

  2. Hope people don't mind me copying member levels from the general thread.

     

     

    Mario Maker is SO MUCH FUN.  Haven't even unlocked most of the stuff yet.

     

    If you want, look up my ID for my courses: sweetser.us.  I'll post the codes for 'em later.  I'm shooting for more standard "Mario" difficulty and goofiness.

     

    EDIT: Here ya go.  These actually ended up far more difficult than I expected, going by completion rates.

     

    Away We Go: 54AF-0000-0018-4531

    The Amazing Flying Pirahna Bros!: 3CDC-0000-0019-A75A

    Princess Peach's Gold Cloud Ride: EEEC-0000-001C-8745

    Mystery Mayhem: ABE3-0000-001C-F559

    Thwomp vs. Bowser: 8C3F-0000-0027-14A7

     

     

    Super Mario Maker course: C865-0000-0034-9245

    It gets a little...congested at the end w/ enemies.  Maybe 1 Lakitu too many.  You can get a star that juuuust gets you to the end, though.  I started creating the level just to hit the time limit to open more stuff, and then got more & more into it.

    I like that you can have Lakitu throw enemies other than spiny shells.  I have 1 throwing down piranha plants.

     

     

    1B4F-0000-0039-3381.  I'm gravitating towards shorter levels.  If you just want to blow through you can.  If you want all the extra lives you gotta slow down.

     

     

    5229-0000-0039-D56E  Don't get greedy.

     

  3. Whenever people ten / twenty years down the line people start to admit that a previously universally-acclaimed game wasn't good I feel a twinge of smugness that I was ahead of the curve with my superhuman ability to tell if games are good or not merely by the act of playing them. Not really worth the preceding years spent either being dismissed or painted as a miserable old bastard, but it's something.

     

     

    Platinumming DMC2 should only be attempted if being sponsored for charity or something. JLSigman got a lot further than me.

     

    I'm going to defend any lack of online functionality in Towerfall by using the designed for local multiplayer defence. I can do this because I am not the developer of the game and so will not get lynched.

     

     

    Naimark, savor Witcher 3. It's over before you know it. It'll always be there, and this is for a weekend.

     

    I typed that title into howlongtobeat.com and now I'm confused

    • Like 1
  4.  

    Yes, but the attach rate (games sold per console) was abysmal.

    Truth but the reason their systems from Wii forward tend to be underpowered is because they don't take a loss on them. So 100 million Wiis and 200 million pieces of software (the software is a wholly researched guess) was still rather profitable.

     

     

    OK here's what Nintendo is up against. Regarding the Nintendo Wii, they sold over 100 million hardware units and 943.48 million units of software. (369.92 million of which were first party, so that's well over half a billion third party sales). This gives their highest attach ratio they have achieved to date with any of their systems. For comparison, the quickest of googles reveals that as of 2010 the PS3's attach rate was lower than the WIi's after nearly four years on the market. The rise of digital sales since then has skewed the usefulness of attach rates somewhat (if they ever were that useful considering Nintendo's second highest rate was with the Gamecube) but as of now the designed-to-last-for-twice-as-long Playstation 3 has grown to 10.63 compared to the Wii's 9.33. I suspect the only reason anyone started giving a shit about attach rates in the first place was because at the start of gen seven Microsoft needed some way the spin the figures in their press releases to make it look like they were winning.

     

    ...and the gaming community still parroted the idea that no one was buying games for it in such large numbers that almost a decade later it remains an accepted truth. These kind of narratives are plentiful, all up in our threads and are the reason we can't have nice sensible discussions about Nintendo hardware any more.

  5.  

    Has anyone ever been able to find a video of Nintendo's 1997 CES presentation where a CGI Mario explained that Nintendo would not be producing a CD-ROM because they were just a fad and cartridges were here to stay?

     

    Well, technically Nintendo never DID release a CD-ROM system so at least that part was right :)

     

    Two current consoles use cartridges and I can't remember the last time a game was released on CD-ROM. Mario wouldn't lie to us guys.

    • Like 1
  6. FIve SD consoles connected to a CRT through an input switch box for me. Rotate power sockets as appropriate for usage.

     

    Don't have my N64 connected and in the unlikely event Rare Replay ever gets a PC release that thing will have some serious explaining to do to justify why it's still in my house.

  7. I quite like when posters give a little list of titles they have been playing recently with short summaries, and while that's not my kind of thing seeing as we're halfway through the year now I'll post a list of what I have been playing in 2015 so far. Might trigger a memory or two. Doesn't include games I've played briefly with friends but does include games I've started and played for minutes before deciding to stop forever.

     

    Gradius
    Weapon Shop De Omasse
    NIGHTS into Dreams
    Luftrausers
    Block Block
    Hammerwatch
    Super Smash Bros Brawl
    Wipeout HD
    Link's Crossbow Training
    Virtua Fighter 2
    What Did I Do To Deserve This, My Lord!? 2
    Awesomenauts
    Batman: The Brave and the Bold
    Bit.Trip Beat
    Sonic Adventure DX
    Gunpoint
    The King of Fighters 2000
    The Sky Crawlers: Innocent Aces
    Ape Escape 3
    Söldner-X: Himmelsstürmer
    Really Big Sky
    Capcom vs SNK
    R-Type
    The Swapper
    Gunblade NY
    Pokemon Shuffle
    DODonPachi
    Fatal Fury 3
    Papers Please
    Fat Princess: Fistful of Cake
    Marvel vs Capcom
    CRUSH3D
    Paper Mario: The Thousand Year Door
    Disaster: Day of Crisis
    Super Mario 3D Land
    Monaco: What's Yours Is Mine
    Ridge Racer V
    Beatbuddy
    Syvalion
    Fairy Bloom Freesia
    Tony Hawk's Pro Skater 3
    Virtua Tennis: World Tour
    The Last Blade
    Kirby's Epic Yarn
    3D Super Hang On
    Sengoku Basara: Samurai Heroes
    Danmaku Unlimited 2
    Sub Rebellion

    Street Fighter IV

    Flingsmash

     

    Conclusion: I have a ton of great unplayed games on my shelf why am I playing some of this shit.

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