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11 hours ago, Craig H said:

I keep meaning to go back to FPW, but it's going to have to be on the PS5 for now since it's too hard to play on my PC at the moment.

Just remember that before you do, go into the system options and turn off the option about using HDR for non HDR supported games.  It makes it look like FUCKING SHIT trust me and it's on by default 

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11 minutes ago, Zimbra said:

Speaking of I tried to play some No Mercy the other day and there was no combination of settings for it to not look like shit on my new tv. I guess I need to thrift a little CRT just for the 64.

There's a signal converter you can get online. I bought my daughter Ocarina of Time for Christmas and it was basically unplayable on a modern TV. The signal converter makes it look so much better. Same goes for No Mercy. 

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And that "Wrestling Code" game is still in early production as well (that may be the one Angle was doing mocap for), seems like a lot of games are in early development. I support more wrestling games being released but I am equally pessimistic that any will be particularly good. For a modern style game, the collision detection/moves seems to be incredibly difficult to make look right in every situation, and these smaller studios just aren't going to have the time or resources. Plus some fans really want a sim, some want arcade-style, its a tough balance to find. Retromania in a way had the right idea, it has its issues but going for the retro feel made their lives a little easier and they were able to basically meet expectations.

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13 hours ago, Kevin Wilson said:

And that "Wrestling Code" game is still in early production as well (that may be the one Angle was doing mocap for), seems like a lot of games are in early development. I support more wrestling games being released but I am equally pessimistic that any will be particularly good. For a modern style game, the collision detection/moves seems to be incredibly difficult to make look right in every situation, and these smaller studios just aren't going to have the time or resources. Plus some fans really want a sim, some want arcade-style, its a tough balance to find. Retromania in a way had the right idea, it has its issues but going for the retro feel made their lives a little easier and they were able to basically meet expectations.

yeah Wrestling Code is the Angle game.  Too many Arcade style games coming out. Put out a realistic game. Shit N64 had it right. Why can't the modern companies?  Retromania was almost like FPR 2.0.  Calling it a sequel to Wrestlefest was a lame publicity stunt. It is nowhere near the quality of Wrestlefest and Wrestlefest is 30 yrs older. 

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One really impressive thing about the FPW edit scene is how they've created moves with position changes repurposed the shootfighting stances to approximate chain wrestling.  Being able to do a wristlock->headlock->go behind->front facelock->rollup that's a continuous chain but not just a canned animation is super cool and gets around some of the stodginess of the Fire Pro engine.

Of course this means I finally have to actually learn the timings for the shootfighting grapples.

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  • 2 weeks later...

I just picked up Fire Pro from the PS5 store today for $10. My first foray into the series coming from mainly 2K19 and it's insanely difficult so far. It feels like myself and player 2 are just hitting each other and doing nothing. Trying to get thru the tutorials currently. Where can I download these edits etc? I was excited for the creation suites but I'm underwhelmed so far

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