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MASS EFFECT: ANDROMEDA (Here be Spoilers)


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The way everything has progressed, it comes off this has been going on longer than 10-12 months. Not to mention, Eos was an irradiated wasteland before I fixed it.  All the Initiative sites were wasted before I solved everything. Also, the Exiles already set up elaborate mining operation on that planet that got split apart by the Scourge.  There are gravity mining domes, dwellings, and all sorts of sophisticated things they set up.  Conversations with Sloane and the Angarans living there make it seem like she's been in charge for a while.  It's sort of like dropping off your kid at summer camp, and a couple months later your kid went from being human to a Turian. 

Unless by the year 2185 construction technology has advanced so much that it's like Bulma's Capsule Corp. tech and you can just drop a capsule and POOF new bases, habitats, etc. 

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When you colonised Eos, how quickly did the buildings in Prodromos go up? Pretty bloody quickly, right?

Think of it like in ME:1 with the identically laid-out buildings on every planet. They're pre-fabricated and quick to install.

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2 hours ago, AxB said:

Their lips move SO MUCH!

There were no major changes to the Character Creator in the patch but as I said before, there were a lot of positive improvements to the graphics engine. 

Human skin textures look a bit more realistic, Asari and humans don't have severe cases of dry eye anymore, and facial expressions are a lot more..... expressive.... especially when people talk.

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24 minutes ago, AxB said:

Think of it like in ME:1 with the identically laid-out buildings on every planet. They're pre-fabricated and quick to install.

The Exiles seem to be pretty well stocked and supplied.

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1 hour ago, TheVileOne said:

Unless by the year 2185 construction technology has advanced so much that it's like Bulma's Capsule Corp. tech and you can just drop a capsule and POOF new bases, habitats, etc. 

The Codex in ME1 covers this topic.

It's modular construction like the International Space Station.

The habitats are pre-constructed and are able to be collapsed like a camping tent or an RV.  Then they are transported to their destination and extended to their proper shape. 

Buildings like power plants are fabricated on the spot using concrete with carbon fiber weave and then mass effect fields are used to shape the structure and the equipment is plug and play.

16 minutes ago, TheVileOne said:

The Exiles seem to be pretty well stocked and supplied.

From the looks of the resources list and seeing materials like reconstituted plates and chitin, I'm going to assume that the Exiles just got creative and used local organic material for armor, weapon, and building materials and then shaped and forged everything via the usual mini-fabrication / 3-D printing process that we're already familiar with.

Since the Exiles are made up of ex-security and the like, I'm going to assume that they also "appropriated" some of their equipment via skirmishes with the Kett or perhaps they traded with the Angara.

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That can kind of explain the buildings and such.  It still seems though that things have been going on a lot longer than 14 months. Like when you are on Kadara you run into an Asari and Turian who are conducting some type of formal investigation into all the wrongfully convicted prisoners of the no man's land, which also has its own prison warden and he even gets his own office. 

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15 minutes ago, TheVileOne said:

That can kind of explain the buildings and such.  It still seems though that things have been going on a lot longer than 14 months. Like when you are on Kadara you run into an Asari and Turian who are conducting some type of formal investigation into all the wrongfully convicted prisoners of the no man's land, which also has its own prison warden and he even gets his own office. 

I wouldn't know about that since I'm not that far into the story. ;)

Suffice to say that there are resonable explanations for a lot of the simple stuff. 

Colonial settlements are designed for ease of construction as they are glorified trailer parks at the onset.

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16 minutes ago, TheVileOne said:

That can kind of explain the buildings and such.  It still seems though that things have been going on a lot longer than 14 months. Like when you are on Kadara you run into an Asari and Turian who are conducting some type of formal investigation into all the wrongfully convicted prisoners of the no man's land, which also has its own prison warden and he even gets his own office. 

Its not a remotely formal investigation. The Warden has only little office the gates. That probably didn't take long to set up at all.

 

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Fuuuck - in the middle of playing this morning I randomly got a "Signal Strength too Weak" message from my TV.  Tried a reset, hard reset, factory reset, different HDMI cables   - everything and nothing works.  Everything else I have connected to the tv works fine, even when switching inputs.  Have to pull the old TV out of the garage tomorrow, try hooking the Xbox up to that and hoping my system didn't take a shit and it's something simple to fix.  

 I feel like this may be the universe's way of telling me maybe I shouldn't have called out sick for a play ME all day day.  

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I put in some work in Campaign mode before crashing yesterday and am almost done with stuff on Eos.  I was a bit annoyed to discover that the devs use the radiation belt as a device to force you to work on the main story first before doing the fetch its.

I'm micromanaging my Journal enough as it is. I don't need to constantly worry about whether or not I am all done with assignments associated with the planet I'm currently on.

I shredded my Initiative armor pieces in favor of the Deep Space armor I got from the Pre-Order DLC.  Now I can use the resources from the armor I scrapped for something else..

Most likely, the resources will go developing a set of armor that boosts my offensive capabilities while I am in jump jet hoover mode.

Four hours to go before end of shift so I can get to the crib, grab breakfast, and work on get this colony up and running.

I think I am going to stick with the Infiltrator profile.  The Motion Tracker built into my telescopic sights  and the Cloaked Evasion ability are mad useful.

Paragon and Renegade are gone, but they really aren't gone, are they?  My Logical responses tend to make me sound like either a smart ass or an unsympathetic douche bag while my Casual responses sometimes make me sound like a complete idiot.

I try not to use too many Casual responses because if I choose them too frequently over Professional responses, Lexi's psych eval says that I make light of my responsibilities and don't take things seriously. Those are not the qualities you want to see in your fearless leader.

I occasionally say dickish things while trying to be Professional (the flippant Professional comment about Suvi's soil sample report comes to mind), but most of the time those responses are very supportive of the crew member I am talking to.

The only responses that tend to be universally good natured are my Emotional responses.

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Did Drack's loyalty mission earlier tonight. That ending parts were quite satisfying. Drack is easily one of the best companions this time around.

Also just finished up with the main part of Kadara. Its interesting how making what is almost for sure the right choice to side with also makes you feel a bit scummy.

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The thing about this game is, when you think you're finished with a planet and you've done everything there is to do there, it's 100% viable and you can leave and never come back... some mission or other will make you go back. And when you do, there'll be whole lot of things you haven't done.

I've actually finished a loyalty quest now. Not the one I was trying  to go out of my way to do, one of the ones that just happened to geographically synchronise with other things I was doing.

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yeah - I got 100% viability on Eos last night and all I have left are scanning minerals and finding the satellite pieces that seem to require a straight vertical drive

I feel like I will suddenly be assigned 9 more things there

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6 hours ago, J.T. said:

I shredded my Initiative armor pieces in favor of the Deep Space armor I got from the Pre-Order DLC.  Now I can use the resources from the armor I scrapped for something else..

If you're attached to one particular class in a traditional Mass Effect way... each class basically has it's own specialist armour as well. But the Engineer and Infiltrator Armours are both non-Milky Way in origin.

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3 hours ago, El Dragon said:

Also, yay, 3 day weekend equals Mass Effect weekend!

I'm having to do car emissions/adulating crap today, but I know what I'll work on tomorrow. I think.

Got Persona 5 staring me in the face along with this and Nier Automata and Horizon Zero Dawn and Nioh and Yakuza Zero and.... Anyone want to work my job for me?

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Dear Liam:

Please stop throwing frags at mother fuckers that are in point blank range.

Use your fucking Havoc Strike so that I can generate Tech Bursts.

Respectfully,

Scott Ryder:  Pathfinder.

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2 hours ago, AxB said:

If you're attached to one particular class in a traditional Mass Effect way... each class basically has it's own specialist armour as well. But the Engineer and Infiltrator Armours are both non-Milky Way in origin.

The plan is to milk the XP Bonus from the DLC armor for a bit and then shred it and R&D the Milky Way set.

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