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No Kaze Ni Nare nevermind game is trash

This is the worst possible game to showcase entrances from, though.  You actually can control your entrance.

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I was just disappointed that they didn't put a ring announcer in for Fale to chase away.

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Omega and Okada have higher ratings than Lou Thesz

Only Jumbo and Inoki are higher

 

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Definitely thinking I'm using the default NJPW dudes as templates for my own versions. Points are ridiculous, some costumes are iffy & most dudes only have 2? Nah, I'm not settling for that.

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The other New Japan guys make more sense.  They just really like SEVEN STAR MATCHES.

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Speaking of stars, customers on Amazon Japan are not happy. Lots of 1 star ratings and complaints of bugs. Director participated in an interview that just came out today and it sounds rather grim. Hopefully it's just the bad google translations but it doesn't look good. I think the sales numbers he references are purely still talking about pc but there's a lot of talk about this being the end. If having the NJPW roster in the game on ps4 doesn't help domestic sales, nothing will. I hope this is a momentary hiccup though. 

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Like what in particular is messed and what specifically sounds grim? I haven't seen anything about this anywhere else.

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From Maikeru at Critical Club:

Quote

The first set of negative reviews were focused on the price tag, as has been the case in general. Basically that there's not much content to justify the 50 dollar price tag.  And that it's silly to go, "oh, they'll fix (so and so) later."  An example being the shoddy selection of entrance themes and how the answer given is "just wait a month."

Post-launch, it's been focused on the number of freezes/crashes and other bugs that have cropped up post-release. Basically, "How can you release a game in this state?!" Which is also fair, I suppose. I've seen the game crash a few times on PS4 and there are still some issues that need to be fixed. It's kinda laggy when there's 8 wrestlers on screen, and in general a lot of the little hitches that have persisted since the PC version are still there. There's also been an issue where game saves are corrupting.

I can absolutely see this sinking the game completely, tbh. As it is, it only sold about as well as Firepro Returns did in its first week IIRC; I saw a first week sales figure of 20k or so, the 2nd highest selling new game behind the Yakuza 3 remaster. Though I guess that's not all bad, video game sales have contracted in general in Japan due to console gaming just not being as popular as it once was. The games and consoles are more expensive, and people like mobile gaming more there these days.

Still, if this persists, the game has no future.  I don't think Spike Chunsoft is as passionate as, say, Hello Games was with No Man's Sky, not to make a direct comparison between the two or anything.

And on the team that initially helped with the pc version fucking them over with dodgy code:

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Basically, the Early Access development team that was outsourced by Spike was sacked shortly after the announcement of the NJPW collab. The updates to the game over those first 6 months or so actually managed to make the game less stable. I think the breaking point was when they released 2 or 3 patches in a short time span trying to fix optimization issues on PC, only for it to break something else in the process.

Fuuuuuuuu

More details here in the Critical Club thread. 

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That reads like a hilariously uneducated take on the future of the game. I especially love the comparison to No Man's Sky and Hello Games followed by saying "not to make a direct comparison between the two or anything."

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So it'll be working in time for the European release then?

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I've seen videos of 8 man battle royals that look fine so maybe that's fixed.

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I think most of the release problems have been fixed, so it'll be fine for the western releases. The Japanese console players get to be the guinea pigs this time instead of us.

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Random 8 man battle royals are very essential to W*ANG 's Random Acts of Violence championship, so they probably constitute about 85 percent of my playtime on the PC version.

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On 8/15/2018 at 7:13 PM, Tromatagon said:

I've seen videos of 8 man battle royals that look fine so maybe that's fixed.

Seemed to be no real problems with the 8 man on the nL stream last night.

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Roobye posted this over at Critical Club:

Great stuff and his edits are top drawer.

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20% discount for Prime members when you pre-order on Amazon.

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Needs more claw holds.

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The game has a shitload of clawholds, they just aren't the finisher of anyone in New Japan.

There are standing, ground, pinning, slam, and dick variations at the least.  I may be forgetting some.  I think a stomach claw too maybe. 

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Stomach claw is in.

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Stomach claw was in the last one...

Man I'm psyched about this move list, especially as someone who's time playing Firepro pretty much breaks down like this:

 

No automatic alt text available.

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Did the add the testicular claw? I have the Steam version but put it on hold once PS4 was formally announced because I didn't wanna make a shitload of edits and not be able to easily port them.

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Any version of this game I've had always starts the same way. I get it and then spend days, maybe weeks, getting promotions set up, CAWS made, rings designed, making my "world" exactly how I want it before I actually start running matches.

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