Jump to content
DVDVR Message Board

2015 VIDEO GAME CATCH-ALL THREAD


Gonzo

Recommended Posts

Maybe I'm wrong, but wasn't it eventually confirmed that the Tomb Raider sequel is a timed exclusive only? Good call if so. Would definitely buy that for the PS4. Loved the previous one.

Yep, after a lot bitching and moaning. Microsoft themselves confirmed it was a timed exclusive.

Link to comment
Share on other sites

 

Maybe I'm wrong, but wasn't it eventually confirmed that the Tomb Raider sequel is a timed exclusive only? Good call if so. Would definitely buy that for the PS4. Loved the previous one.

Yep, after a lot bitching and moaning. Microsoft themselves confirmed it was a timed exclusive.

 

 

Which ironically will now put it out on PS4 around the same time as... wait for it.... Uncharted 4.

 

Oops.

Link to comment
Share on other sites

HELLDIVERS- How they managed to conceal that this was a stealth game in all the promotional materials is amazing. You can play it like Smash TV if you want, but I'm enjoying it as basically a heist game.

 

BOXBOY- Quaint, simple puzzle platformer for 3DS. Hard to recommend because the earth is drowning in such games, but I'm not regretting the $5 purchase.

 

THE LAST OF US REMASTERED- 

 

Probably the worst game I've played in a few years. just excruciating. With as much hype as this game gets for being the way forward for story telling in AAA games I sure seem to be doing Literally Exactly The Same Shit. Not mechanically, but definitely thematically. It's just fucking wanton murder still. Like there was that bit in the first part where Lady Who's Been Shot walks up on three corpses and mourns the death of one of them and not the others (neat), as though they did not just put other people in the same fucking situation whenever they wander through this warehouse of dead friends. It's sadistic, too. There's no non-violent option, but there's plenty of torturous execution options.

 

Mechanically, it's nothingness. When you're shooting it's the exact same fairground bottle baseball shit. When you're stealthing around it's just make sure the vision cone is over here and touch the button to play the win animation, nothing that's actually earned. Also the whole "hear shapes through walls" bullshit is the most obvious video game mechanic nonsense. Made especially better by the game freezing everything on screen during the first "tense" "terrifying" stealth moment to say "PRESS THIS BUTTON OR YOU CANT GO ON." And on that note, the fucking "Tutorial Available" marker! Like the game isn't already holding your hand through a fun house maze, now there's just a damn manual that's growing like fungus as you play.

 

If this is the future of video games, fuck all video games. Jesus.

  • Like 1
Link to comment
Share on other sites

The Last of Us is on the shortlist for greatest game ever made, no doubt. Sorry, BL88, you've lost your mind.

Nah, I hated it too. Gonna give it another try though since I got tired of Bix badgering me about it.
  • Like 1
Link to comment
Share on other sites

The Last of Us is on the shortlist for greatest game ever made, no doubt. Sorry, BL88, you've lost your mind.

 

If greatest means "largest amount of art assets" or "most profitable for least substance," yeah, it's the greatest. If you mean "the best," there's no fucking way.

 

Seriously, it does nothing that isn't done better elsewhere. On top of that, it parades shit morals around as toughness. "These are bad times, so watch me pornographically murder dozens of people without remorse. I WISH I COULD BE A GOOD MAN. DAMN THESE BAD MAN TIMES." Fuck that shit. If you want to make Manhunt, go make Manhunt. Don't tell me "No but for real it's important to end lives on purpose." The moment you turn mass murder into a trivial act is the moment you lose the ability to make any statement on the value of anyone else's life, or the value of anything about life. That is what makes The Last Of Us horrible. It just happens to also be boring while it's being horrible.

 

fuck I could yell about that intro for weeks, too. that's like tee ball shit though.

Link to comment
Share on other sites

dude, you have to start using better arguments than "nuh-uh." Usually, statements need support. Help me understand what you're seeing, because I'm seeing a game where you can't do anything but murder and they're picking and choosing when that is ethically and morally important.

 

And to be clear, I am not anti-violence in games. I've preordered Mortal Kombat X, and I'm going to play the shit out of it. I just hate how The Last of Us is giving me no option BUT murder, and then trying to claim any morality. Like, a friend of mine put this perfectly: They're so good at and covetous of cinematography that they will have a man begging for his life, but can't keep themselves from then getting the best angle on a brick to the face or whatever. It's inherently contradictory.

Link to comment
Share on other sites

Speaking of the Last of Us, I have a question but it's very spoiler-riffic:

Was David the Cannibal trying to rape Ellie? Or just eat her?

Since this "discussion", I've been watching a lot of YouTube stuff about the game, God it was a masterpiece. I should play through it again.

Link to comment
Share on other sites

Take a step away from the gameplay mechanics that you dislike (I kind of understand as I got bored of it myself) and you honestly don't think it's a great narrative? Jesus.

 

I watched my old flat mate play through it the first time around and when he finished I said that it was one of the best films I'd ever seen.

  • Like 1
Link to comment
Share on other sites

Not sure what my friend got, but he got a code for a free download of Last of Us.  Finally got around to installing it yesterday (42 GB overall?  Holy shit) but haven't had a chance to play it yet.  But shit, can't go wrong with a free game.

Link to comment
Share on other sites

I didn't say anything about the narrative. I don't really have an opinion on the narrative, aside from the hideous in media res scene after the title card. I have dire issues with how it chooses to express it's theme of survival and the value of life, and how that balances with what they found valuable about their gameplay. They portray enemies as people screaming for their life, which is like one step ahead of 90% of video games (and I imagine where a lot of the praise comes from?) but then they take two steps back by being unable to not fetishize how you extinguish that life. There is so much animation in that strangling event. And the way the camera moves when Joel crushes a human being's face into a wall until he dies. It undermines every point they're trying to make about what has value, because they actively and carelessly remove value from so much.

 

The frustrating part is that there are moments in that game where you can see the people working on it care very deeply. Animation is REALLY hard, and they have a lot of really esoteric and precise animation. A friend of mine pointed this out, but there's loops of like rainwater sliding down glass that are really sophisticated, very long and hard to see the stitch point where the animation has to loop again. And like the sequencing in the intro, where you can walk into the bedroom, see the news story talk about a gas leak, and then the building erupts right outside that window. There are people who care deeply, but what they made seems overwhelmed by the contingent that looks at acts of brutality and torture and thinks "dude it's hella rad, you can see his face light up when his arm breaks." There's a merit to committing to that kind of expression (thus the Manhunt example), but it's sort of the opposite of the thing that the story would like to talk about.

 

I'm using the same example, but it's what sticks out largest in my mind. Early in the game the Firefly leader lady who's name I don't remember walks up to three corpses, and mourns how they got Wallace and how he was a good person. Meanwhile, the two corpses right next to him are identical. Also, you have left an entire warehouse full of dead bodies that someone else will walk up to and go "damn, they got Joe, damn those post-apocalyptic strangle-murderers." The problem is they have tried to make the act of killing fun and worth repeating, which is completely antithetical how it's expressing the value of named character's life experiences. That's why I think The Last of Us is excruciating to play and witness.

 

This is actually a thing that Spec Ops: The Line is completely excellent at. They have a point to make expressly about how fucked up the media and video game portrayal of power fantasy is, so as a result there's never a point where you can relish in the violence and feel achievement. It's kind of a hassle to kill people in Spec Ops, and that leaves you vacant for when they start portraying deeper and wilder carnage that you, and no one else, has committed. They never take a break for a teachable moment about beauty or whatever, because that would be literally the opposite of the point they're trying to make. And conversely, they never let you pump your fist and go "HELL YEAH" because that's also literally the opposite of the point they're trying to make. It is a game filled with murder, and it is treated by the developers like a game filled of murder instead of a game filled of wisdom.

 

EDIT: I also have problems with the setting, but I am 99% sure no one wants my opinion on the post-apocalypse.

  • Like 2
Link to comment
Share on other sites

I've not played Last of Us, but it's on the to do list. I've seen a couple of youtubes of the early bit of the game, and after that opening scene, they bring up the "... years later" caption, and that pissed me off. Surely a videogame would be the ideal medium to have a story that rather than being another post-apocalyptic "...later" storyline, is actually about surviving the apocalypse? About trying to live in a society that hasn't collapsed completely, but is collapsing? Where the rule of law is in the process of devolving into a pure darwinian nightmare, but has not yet?

 

Because if you want to have a story that's all Moral Choices and Good Intentions on the road to hell, a god game would be it. Where if you start robbing and looting as soon as the game starts, you get arrested because the police are still functioning... and it's all about when you decide to stop buying things using money and start using force. I think that might be more interesting than another 'Here's the first chapter, where we see the start of the collapse of modern society, and here's the rest of the game, in a completely collapsed society, with nothing in between.

 

So like a game that's a cross between the Sims or a law abiding version GTA to begin with, and only becomes a Sandbox survival later.

  • Like 3
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...