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2024 VIDEO GAMES CATCH ALL THREAD


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3 hours ago, cwoy2j said:

I hated Doom Eternal as well. Didn't like the ammo system and just way too much platforming. Having to chainsaw something every 10 seconds to get ammo is kind of a dumb mechanic.

Yep, plus the monsters immediately look so much worse than the previous game - how is that possible?! It honestly felt like a mobile Doom rip-off.

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I just hope Doom: Dark Ages goes back to the gameplay mechanics of old or at least get rids of the stupid ammo system of Doom Eternal.

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DOOM Eternal was built using the newer id Tech 7 engine, it is the only game so far that used the engine. Hugo Martin was inspired by Mario games, the platforming and Mario Kart scaling difficulty.  There also are reasons for why all the changes explained online in old articles . Some of the direction was inspired by pre DOOM 3 games too.

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I hope they bring back the Snapmap feature from Doom 2016. I really had a lot of fun creating my own maps and playing other peoples'.

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Bungie laid off 220 employees today

Jeff Grubb seems to indicate this was purely driven by Sony

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1 hour ago, RIPPA said:

Bungie laid off 220 employees today

Jeff Grubb seems to indicate this was purely driven by Sony

According to Jason Schreier, Bungie’s losing a total of about 450 employees

- 220 employees being laid off

- 155 employees transferred from Bungie to other offices (other jobs?) within PlayStation Studios

- 75 employees joining new studio that is being set up by Sony 

Schreier says studio is shrinking from 1300 employees to about 850.  

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Apparently they tweeted that out before they had informed all of the staff which sounds about right for Gamestop.

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3 hours ago, dragonzombie said:

Well nothing last forever. Print itself is still slowly dying out. 

I preferred and miss GamePro, but i never read their final years.

I'm surprised it's lasted this long,  I went to school for journalism and one semester a professor told us we probably picked the wrong major,  because every newspaper was on the verge shutting down. This was about 20 years ago.

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I finally started playing Metroid Prime Remastered. I was all set to say “this rules!” but man, I’m so fucking sick and tired from going back and forth and back and forth and back and forth. Like, I know it wouldn’t exactly be very Metroid-y to do this, but my god this needs some kind of a fast travel system. Not like you can fast travel anywhere, but maybe just a few points on the map.

To make matters worse, and I’m sure those who played it already will know, I just got the Gravity suit so I’m well past the point where I’m constantly dealing with the ghosts/spirits, space pirates, and the way OP flying drone turret things that lock down the area until you destroy them. I have 6 or 7 energy cells at this point and I’m getting absolutely melted going back into some areas. And because it’s Metroid, all of them just respawn again.

I really want to love this game, but it makes it so hard to actually love it. I’m willing to bet a 1/3 of my playtime has been spent in one area, going through hell to get to an elevator to go to a different zone, and then going through hell again in that zone to get to what I think will be a new part of the map I’m going to unlock and it’s just a fucking room with a missile upgrade.

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I think all the backtracking and re-spawning enemies work well in 2D, but the gameplay is awful in 3D. It's a minority opinion, but I think Prime stinks. 

Literally every 2D Metroid game is better. I'd rather play Prime than Other M, Echoes, or Corruption, but that's about it. 

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1 hour ago, SirSmUgly said:

I think all the backtracking and re-spawning enemies work well in 2D, but the gameplay is awful in 3D. It's a minority opinion, but I think Prime stinks. 

Literally every 2D Metroid game is better. I'd rather play Prime than Other M, Echoes, or Corruption, but that's about it. 

I don’t think it stinks, the platforming is mostly fun except the ball controls when there aren’t guardrails really suck. I always have a really good sense for where I’m at with jumping around. But when there are multiple pirates, metroids, mounted turrets, and drones all attacking you at once, you just move way too damn slow to fight them all off or evade any of their attacks. Everything that isn’t pirates or ghosts or drones is mostly good if you don’t care too much about the game assisting with shots curving to hit enemies.

I really don’t know if I’m going to finish it. I want to play it right now, but then I think that I’m going to have to run very slowly through a ton of bullshit to find a door I can now open with an ice beam.

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Aw man, I feel you.  That’s a major issue with remasters…mechanics that were acceptable in their time are no good nowadays.  I tried to play the Dead Space remaster and after the 3rd or 4th impossible enemy spawn and umpteenth hunt/backtrack for a save station, I tapped out.  If you’re remaking something, don’t just pretty it up.  Take out the bullshit that’s not modern.

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Taking out the bullshit that not’s modern is pretty much what I don’t want out of remasters.  On the positive side, that would make the decision not to buy a remaster much easier.

Top of my backlog is mostly Xbox 360 games, so I expect I’m going to spend a lot of the the rest of the year on outdated bs. Doubt I’ll mind a bit, 

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I had no idea Game Informer was still around.  Remarkable run, considering print is a dying media & they were owned by a dying company. I subscribed for a very long time, but was informed at one point that they didn’t want me as a subscriber.  I was barely paying attention to GI at that point, mostly subscribing to support them out of some sense of nostalgia, so I more or less forgot about them after that.

(One of the editors went on social media a few years back and basically said not to subscribe or follow them if you weren’t a liberal.  Seemed like a bad business strategy to me, but who am I to argue if you stop liking money. In hindsight, encouraging subscribers to drop them might have been short-sighted.)

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12 hours ago, The Old-Fashioned Gamer said:

Taking out the bullshit that not’s modern is pretty much what I don’t want out of remasters.  On the positive side, that would make the decision not to buy a remaster much easier.

Top of my backlog is mostly Xbox 360 games, so I expect I’m going to spend a lot of the the rest of the year on outdated bs. Doubt I’ll mind a bit, 

Well you are the old fashioned gamer, of course you’d feel that way 🤣

I’m older now, with a lot of other stuff going on, and just want to have a fun story and some challenge.  I play everything on the easiest mode possible.  Last thing I need is managing saves when I’m just trying to have fun but again, different strokes.

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On 8/2/2024 at 12:17 PM, Zimbra said:

Apparently they tweeted that out before they had informed all of the staff which sounds about right for Gamestop.

They also yoinked everything from online, so if you had wanted to get caught up with something you're shit outta luck.

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31 minutes ago, Death From Above said:

They were still around? You couldn't even give their stuff away for free in game shops 10 years ago man.

Oh yeah, BioWare did a full on series of interviews about their new game a week or so ago that now don't exist (legally) online anymore.

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I wonder how many of the people wringing their hands over Game Informer’s cancelation - & subsequent website scrubbing - actually used the website or subscribed to the magazine?  It seems very much performative outrage considering how small the user/subscriber base was. Game Informer had a good run, but print is a dying medium & it doesn’t seem to me like they were still a big name in games journalism.  I am guessing their website traffic was a small fraction of IGN’s.  

GameStop has plenty of financial issues aside from Game Informer, so I don’t feel like shutting down an unprofitable magazine is out of line. I don’t think GameStop has handled it well on server fronts, but I don’t pay thier employees or the hosting bill, so my opinion doesn’t count for much. I assume they had their reasons.

Edited by madl
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