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Firebreaker Chip

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Everything posted by Firebreaker Chip

  1. I'm enjoying how 16 is such a straightforward experience, I'm further in and it doesn't really change much from the formula of running along a corridor-shaped area/exploring a small field, doing some fights then getting dripfed some more melodramatic/intriguing story beats. It's very superficial for a Final Fantasy game but it works well in terms of what it is. The voice acting is extremely polished as well. You do travel through some really nice/cool looking areas as the first act progresses I'm actually stuck away from my PS5 for a while so doing a third and final lifetime attempt to get all the way through VI (pixel remaster on steam deck). Getting through the floating continent was like being at work on a bad day. Every remaster of a 90s JRPG needs an optional, no judgement "halved encounter rate, doubled XP" mode
  2. Collision reminds me of peak NXT a little, kind of a hybrid of the weekly TV and the specials. Five matches with emphasis on storytelling and a clear sense of which matches are "featured", brisk pace with a focus on the in-ring, old school flourishes and tournaments in honour of departed legends, lots of wrestlers who were actually in NXT when it was good, commentator who doesn't know how to pronounce "coup de grace", etc etc Also maybe something about a smallish roster of heavily featured talent who work together in slightly varying configurations but get good results from it Anyway, interesting to see the Regina crowd was purely pro-Punk, they were eating up everything in a way that added to the show and deserved the good matches they got, despite the raised eyebrows about burning Joe-Punk "IV" there imo!
  3. I'm finding the core gameplay of Fight Forever really fun too, now that Elite difficulty is kind of the appropriate level of challenge. It's a really good game to just do 5 or 6 matches on a Steam Deck during a spare half hour. It's bare bones but honestly, on the 2k games I've often just played neverending exhibition matches once the showcase mode is done, because it's common for the career mode to be bad and universe is basically always bad and a waste of time (up to this year's which I've actually found functional enough to put some time into). One on one normal rules singles matches are basically pro wrestling to me, multiperson no dq ladder clusterfucks and all that are always going to be a joyless shambles in a video game that doesn't have agents to lay out the big spots and agree who should be lying on the floor selling for 10 minutes at any given time. It's a shame FF whiffed on the tag team mechanics so much; when will a wrestling game developer figure out that you have to have limits on pin breakups?
  4. I just had a PAC vs OC match go 10:32, possibly because I'm still bad at the game and I insisted on trying to win with a Black Arrow that he kept reversing. I'd lost the first two though so it felt good, and there were a few good near falls on either side. I kicked out of the orange punch and his mousetrap flash pin
  5. Baffled that Kenny Omega of all people has been heavily involved in making a game where the matches are short and nobody kicks out of big moves
  6. Yeah, I'll probably buy this to support what they're trying to do and have a play round with for a week, but with short matches, seemingly easy AI and limited single player content I expect to be parking it after a while and seeing what they update There have been screenshots of per-character overall damage and per-finisher damage settings, which would allow roster-wide tweaks for balancing/match length purposes, but there's been no evidence they can actually be changed for non-Caw wrestlers as of the launch build It seems a no-brainer to allow that, because with chain wrestling, 1-5 finishers with variable damage output per character, weight detection and at least some injury selling all in the game, it seems like a waste to have the matches be these condensed "2-3 minutes with the first finisher winning" sprints
  7. Yeah, it felt like it buried the ref when the he makes eye contact with Callis after he's come back out and just...does nothing Kingston saving Mox from what he thought was a deadly ring explosion was understandable, Kingston diving in to save Mox from his own partners doing a move they do 10 times in every single match...not for me. What, did he think he spied another landmine strapped to Nick's foot? Perhaps Eddie will save Mox from increasingly non-threatening situations going forward as we build towards him diving from off-camera, screaming NOOOOO in slow motion to prevent Mox locking up with Chuck Taylor at the start of a match With Bryan injured, is there any chance they run Claudio vs Ishii on Dynamite? Thought commentary was generally good here and Kelly meshed with Excalibur pretty well and filled in the New Japan stuff he was more familiar with effectively, other than when he kept forgetting the Japanese announcer was about to speak
  8. Re: the "counterfeit Bucks" line not being cleared, obviously nobody in this situation is exactly behaving like a functioning adult, but are we meant to think the Bucks cleared doing Punk's moves and mimicking his botches in Chicago while he was injured? Like yes, you have deliberately entrenched yourself in a situation where you and this other guy are going to be continually extremely petty to each other until you're all dead, it kind of is what it is
  9. PAC's a Ben IRL, maybe bring him back and have it play through all of his matches New Jack style. Might sync up nicely with some of those sarcastic slow motion kick exchanges with Cassidy
  10. Yeah, it would definitely help. I'd like to be able to make the matches go a bit longer as well, although I appreciate the intent behind making them quite condensed and bitesize for accessibility. Also noticed quite a lot of moves have pin combos (though they went unused in the stream) but so far there's still only one slightly awkward regular pin animation unless you're Orange Cassidy. They mentioned chain wrestling and secret hidden moves in each character's moveset abeing in there I think
  11. Key takeaways are that Orange Cassidy's hands stay in his pockets after he taunts and he can pin people that way, and MJF has a signature headlock takeover with a pin combo Still some slight jank with collision and AI behaviours (AI taunting to get a finisher which it wastes because the opponent is outside the ring, then winning a match by pinfall after dragging an opponent who had been in a submission for one second before a rope break), but it looks fun
  12. What channel was this on? Edit: OK someone uploaded it https://youtu.be/TEfwDzvrLFw
  13. Feel like the main ticking timebomb at this point is how small and out of date the roster will be. If they have concrete plans for DLC packs or ongoing support they'd do well to get specifics out there really quick after the final roster is announced. Wonder if they were able to work on post-launch content throughout the delay
  14. A clip from this was on one of the recent Botchamanias and it reminded me that even though I prefer Punk's vision of wrestling to most of the rest of the AEW roster, there's a decent chance he's still a garbage human being If that sort of stuff was the root of the Elite beef with him I could understand it, but it's not like Cabana wasn't sitting there with him yukking it up too
  15. Ah gah I got allocated a floor seat by the entrance even though I wanted the ones in the same price band in the stands. I guess I'm not actually seeing anything. The seating chart they provided is like the most low res thing I've ever seen lol
  16. Getting good seats for Wembley stadium was a piece of piss. The company's doomed
  17. I was confused by this. It seemed to be saying you could use the Fite one to register between 9 and 11 and would then work when it opens at 11 but it wasn't clear
  18. She seems really well-liked but I find her style way too corny and artificially screamy, idgi
  19. Haha I've just seen the payload of Sting/Flair/Giant/Adam Cole content WhatsTheStatus dropped, Sting and Giant's old voice samples triggering, crowds actually chanting "Adam Cole Bay Bay", absolute king shit
  20. Pushing Danielson as a top heel is never a bad idea imo. Both of the last times he had a heel run (WWE planet's champion->evil mob boss and the early AEW run) he pretty much immediately established himself as the most compelling dickhead heel in the business, and both times he just sort of got reverted back face prematurely without much fanfare while there was still plenty of mileage in it maybe they can commit to him as the deranged mob boss ordering the bigger guys around thing again idk I guess he went home to think and realised the reason he was so upset was that lost to MJF because he wasn't evil enough
  21. I just bought that pack this evening because I decided to do a 2002 WWE Universe mode rather than wait ages for all the good AEW or WCW edits to be ready. There's a Deacon Batista alternate attire for the Leviathan on CC that I'm gonna push with Devon as a manager. WhatsTheStatus has also managed to make a 2005-era non-bald Bastista alt attire available (you attach it to the Batista '08 unlocked in Showcase) as well. I had to do a lot of wrangling and restarting to get the first Raw show to not be gibberish booking (and Scott Hall randomly decided to make Jeff Hardy come out as his manager as an angle instead of bringing Bischoff lol), but the in-ring in this game is so great. I had great matches with Syxx vs Hurricane (Syxx on top suckering Hurricane with a fakeout handshake, weathering a feisty comeback and tapping him out with the chicken wing after Hurricane had splatted missing a suicide dive), RVD vs Kane (RVD jumping Kane at the start to try and get an advantage, but missing both frog splashes he went for at the crucial points of the match and going down to two chokeslams in a row) and then a barn burner main event with Shawn and HHH vs Lance Storm and Test that I let the AI run. Both sides were taunting each other and exchanging blows a lot, Storm and HBK kept on having their superkick attempts dodged or interrupted, and when Shawn finally went for a superkick with a clear-cut window on Lance, Storm quickly went for a rolling boston crab at the same time and it interrupted the superkick startup totally smoothly and locked him in the submission. There were a couple of big nearfalls off HHH's spinebuster and Test's elbow drop, the pinfalls from the main finishers got broken up and the finish was a bloody triple H running along the apron with a jumping knee to knock Test off the apron to the floor where he was KO'd, then returning to the ring to drop a bloody, kneeling, helpless Storm with a vicious right hand for 3. A pedigree would've been better, but it had a kind of All Japan "doctors about to jump in the ring as soon as the bell goes" finality to it (and Michaels was in fact revealed to have sustained a minor leg injury after the match). Then Hogan and Nash came out to laugh at them. I don't know if it's having the "disrespectful" or "egotistical" sliders up high, but certain wrestlers taunt very often earlier on in matches, and it almost leads to a kind of story-driven aspect to AI matches where someone hits a big running attack, stops to taunt, and then their opponent pops up and hits a running move to them and does their own taunt afterwards in a tit-for-tat kind of way. And the announcers are always like "he's not going to lie there getting insulted like that!", it's kinda fun. I'd still prefer my early pace-setting to be in the form of actual chain wrestling but I'll take what I can get You can turn off the camera cuts and/or the shaky-cam individually. The camera cuts in the game are way less maniacal than Mr KD's though, other than the occasional one entirely taken up by a shot of the ref's ass
  22. There are 100 CAW slots, and if you set up a 2k account the community creations are cross-platform so you can get the best version of each wrestler/arena/moveset /title available. If you don't like the moveset the creator gave them (which I often don't) you can edit it or download a different moveset from another creator to overwrite it. The servers on Steam have been mostly down for me since full release, but at the times where they have been up the functionality for previewing and downloading Caws has been way smoother and faster than previous years. Also cool is people can add custom renders to the CAWs themselves this year so they already have a proper matchup screen photo as soon as you download the CAW. Last year you had to manually assign them, and there was also a bug that corrupted saves if you downloaded more than a handful. You can edit stats, skills ("paybacks"), AI tendencies and movesets for any wrestler
  23. It's just tendency-based, so you can set various actions' likelihood on a scale of 0 to 100, so theoretically Rock would climb the top rope rarely, Rey would often and Nash never would. It's like a much expanded version of a similar feature that was in the SVR games. There's no move sequencing logic like fire Pro, which would be a good next step for it
  24. What difference does this make? It sucks that the career mode is back to dumb contempt for the audience wacky shit like the 2k20 one seemed to be. I didn't think the 2k22 one was bad, although the social media stuff was annoying. The storylines were just too self-contained. They really just need to make recyclable variants of the storylines that randomly recur as options to pursue, so you can be on any brand and have it run endlessly like the Here Comes the Pain one
  25. It annoys me that the chain wrestling and rest hold stuff still isn't back, because that really makes the early parts of matches just a parade of moves and combos that don't make sense that close to the start, but it's really cool how some of the position feeding animations from 2k19 are back; the AI seems really well tuned to respond to them and take the opportunity to hit e.g dives and rope moves organically without there having to be loads of slow motion dragging or Irish whipping. Seen some cool sequences on youtube
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